Interdisciplinary experience is my superpower

Role

UX/UI Designer
3D artist

Mentorship

Explaining complex ideas and helping people grow

4 Languages

Sensitivity to nuance and structured thinking

Higher mathematics

Analytical thinking and working within constraints

Dog training

Understanding motivation and behavioral mechanics

Visual design

Strong visual communication and aesthetic judgment

Directing

Storytelling and attention management

Dirtt – the dirt store

Concept

“Take a piece of vacation home.” A conceptual e-commerce product that sells not objects, but the feeling of a place

User flow

  • choose a location

  • explore the story behind the “material”

  • receive a physical artifact that acts as a memory anchor

BUSINESS MODEL

The product sits at the intersection of e-commerce and emotional design. Revenue is driven by nostalgia and the desire to extend the vacation experience

e-commerce

Emotional design

Storytelling

Impulse purchase

Petflix

Concept

  • A streaming service designed for pets, with content adapted to animal perception and behavior

  • Videos are categorized not by genre, but by stimulus: movement, sound, color, and attention triggers

User flow

  • create a pet profile (species, age, temperament)

  • select a stream based on behavioral stimulus (birds, fish, motion, calming visuals)

  • autonomous viewing while the owner is away or busy

BUSINESS MODEL

  • subscription-based model with personalized content for pets

  • value is driven by pet wellbeing: reducing anxiety, boredom, and destructive behavior

Subscription model

Habit-driven retention

Personalization

Animal-centered UX

Orbit Sound

Concept

A digital streaming service for vinyl collectors. If you own the record, you automatically own its digital twin

Problem

  1. Vinyl collectors cannot listen to their collection outside their homes

  2. Streaming removes the sense of ownership that physical media provides

  3. Vinyl culture exists separately from the digital music ecosystem

CORE CONCEPT

  1. Digital twin: every physical record unlocks its digital version in the app

  2. Vinyl community: interest-based clubs, personal shelves, and spaces for collectors to share and discuss their collections

  3. Listening ritual: album-based listening experience with no skipping, preserving the ritual of vinyl playback

User flow

Buy a record → listen at home → open Orbit on the go → access your collection and share it with the community

Business model

Freemium model with premium access to digital twins and collector community features. Partnerships with record labels and vinyl marketplaces

Community mechanics

Niche product

Personalization

Phygital experience

3D

Why

3D helps me think beyond flat screens and design interfaces as spatial experiences. Many of the concepts shown above were also modeled and visualized by me in 3D

Tactile metaphors

Spatial thinking

Advanced 3D pipeline

High-complexity software

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